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[post_date] => 2025-02-28 11:11:36
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[post_content] => Here, you can delve deep into your most recent project, offering a comprehensive and in-depth understanding for the reader. Feel free to explain the project’s concept, shedding light on the innovative ideas and creativity that inspired its inception. Share with us the objectives and goals that guided you toward the end result while helping us grasp the purpose and mission behind it.
[post_title] => DDT ARCADE
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[post_content] => VR zážitek Marka Bulíře s názvem Remember I Was Carbohydrate, se zabývá tématem posthumanismu ve videoherním prostředí. Autor svou práci spojuje s aktuálními ekologickými a filozofickými otázkami, čímž reflektuje antropocentrismus a jeho dopady na klimatickou krizi. Cílem zážitku je přimět hráče k přehodnocení svého vztahu k planetě.
Hra je technicky zpracovaná na vysoké úrovni s použitím Unreal Engine a integruje nejen přesvědčivé autorské vizuální a zvukové efekty, ale i promyšlenou narativní linku, která posiluje imerzivní charakter hry, nebo spíše interaktivního zážitku.
Díky přesunutí diváka do prostředí dochází k imerzi a je snazší se oprostit od reality všedního dění a naslouchat kamenům, mrtvým stromům, vesmírným stvořením a molekulám jejich příběh.
I Když je formát VR filmu (zážitku) již etablovanou narativní formou a pomalu se stává součástí filmových festivalů, stále ještě nejsou vypravěčské techniky plně prozkoumány a využity. Tato hra přispívá k diskusi o možnostech videoherního průmyslu adresovat společensky významné problémy a ukazuje nové cesty, jak může formát interaktivního zážitku sloužit k vyprávění příběhu a působit jako médium pro širší kulturní a společenské povědomí.
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